Nuances of Gaming

I had this whole long thing written up about the fundamentals of RTS (specifically Starcraft/Warcraft) games thinking about how to better elaborate on a starting point for new people. I’ve since decided it’s not learning how to harvest with probes and when you should start making buildings that’s really important to getting into games, but really the nuances of each element of the game that are really the defining characteristics between the gaps in player skill.

For instance, you can have too many people on a mineral patch. If this happens then your remaining probes will find another patch nearby, however the delay in this action will cost you some early minerals. In Starcraft 2 the AI for this is much much much better, but still something that you might not know or realize until later in your playtime. Even though the basic rule of thumb is always to be making your probes/drones/scvs you will hit a limit on effective resourcing. Long before you hit this limit you should have expanded.

Units are designed to counter other units generally speaking. From what I’ve been reading it seems like counters don’t intend to be as hard as they were in Starcraft 1, but I’m hoping that’s just a random statement from the developers. What this means is, if unit A is designed to counter unit B, and you’re making unit B and your opponent is making unit A, you should probably stop making unit B. There’s no amount of brute force (again generally speaking) of throwing the unit inferior to the opponent that will make you come out on top. There are a lot of units in Starcraft so this is something you’ll have to research on your own.

Cliffs and hills are much more advantageous in Starcraft 2. In Starcraft 1 if a ranged unit was attacking from the top of a hill it is possible (if the attacked unit is ranged) that the player at the bottom can attack up the hill with a chance to miss the target. In SC2 this is gone, unless you have a unit that can see up the cliff, you cannot fight back.

Right clicking is context sensitive and generally does what you want it to. Be aware however that if you’re under attack right clicking to move your units can doom you. When any unit is selected, right clicking on the map tells them to move unconditionally to the spot you tell them to go to. If you instead press “A” or issue the attack command and then right click, they will move but stop if they run into combat and fight. It’s really easy to spot and punish noobs for right clicking and issuing the wrong orders.

Holding position to help create chokepoints in Starcraft is also a very important skill. If you’ve seen battle report 3 you’d know just by seeing the force fields go up how important this can be when faced with an overwhelming army and you aren’t quite ready for it. If you combine the hill advantage on your incoming base ramp with a blockade you create a situation where the ability for mass melee units becomes less effective since they’re unable to surround you. With range you create line of sight problems which plays out to your advantage. There’s also the new tall grass map mechanic that might be useful for escapes as long as you hold your battle line right at the perimeter of the grass.

Space bar is a special hotkey that takes you back to the last unit transmission. If a unit comes under attack and they shout that out and you’re looking somewhere else, if you press spacebar your screen will center on that last transmission. In SC1 it only did the last immediate transmission, but Warcraft 3 had a transmission queue that you could cycle through. Don’t waste your time scrolling around the map/minimap when you can just press space bar.

Speaking of queues, buildings can queue up many units for creation, however it’s in better practice that you shouldn’t probably use more than the 2nd spot for the queue if you can avoid it. The reason for this is that you’re spending money for the long long term when you can spend that money on more immediate things. If you have only one barracks and you are constantly trying to make 7 marines or something, you’d be better off making at least 1-2 more barracks and limiting the line. In the end you’ll be able to make 3+ marines at once as opposed to waiting for 7 to come out in order.

Those are the really basic nuances of Starcraft. Some advanced ones from old old Starcraft 1 were the reaver drop. In Starcraft 1 the reaver is the siege weapon of the Protoss. It attacks very slowly (time between attacks) but hits very hard with aoe damage. Someone noticed one day that when you drop units out of a shuttle they attack immediately. They then thought about what would happen if you were to pick up the unit and drop it out again faster than it’s attack speed? Well it turned out at the time it would fire regardless of cooldown. What ended up happening is that pairing the reaver with the shuttle made it a rapid fire death machine. It was eventually patched so that it wasn’t as potent. Stuff like this learned in the game is what’s going to be really important compared to the really fundamental things you learn as you cruise through single player. You may never even notice or learn of things like this and once you face off with someone that knows the trick you’d be at a crippling disadvantage.I really can’t wait to see what all kinds of things will be discovered in Starcraft 2.

Links for July 28, 2009

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Links for July 27, 2009

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Links for July 26, 2009

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Glover Wedding

Glover Wedding

Went to my buddy’s wedding this weekend and I did the worst scheduling for flying in and out. I was booking a flight on a site and the prices were a bit too high, well while I’m looking a super cheap flight popped up and so I took it. However it was booked for LAX and everything is closer to John Wayne in the south. So I had to rent a car which made the flight cost as much as the next highest booking price, so I saved no money.

Anyway, the wedding was at a beautiful winery in the middle of the mountains. I don’t have captions up yet but will get around to it. I’m beat from traveling at the moment. I unfortunately forgot to take a real camera, so the image quality is pretty low quality from my cell phone.

Links for July 25, 2009

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Links for July 24, 2009

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Links for July 23, 2009

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Links for July 22, 2009

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My G13 Review

G13

Ok I picked this up for WoW which strangely I’m playing less of, however there are tons of other games on my to play list that this will be useful for. Basically, it’s a USB mini-keyboard that uses Logitech’s key profiler software that allows you map the keys to a variety of things including single key presses, mouse clicks, and macros which can combine key presses, delays and mouse clicks.

A friend of mine suggested the Belkin n52te (http://www.n52te.com/) and I looked long and hard at both. Ultimately what I wanted was more buttons. In WoW alone I have every key mapped in one keyset (you can have 3 for your active profile) and in the n52te I would have had to overlap into a second or third keyset. Additionally, pairing the G13 with my G15 adds a second LCD so I have multi-mini-monitors. I use one for vent and the other for either CPU temp or performance monitor.

Size/Comfort
The actual device is as tall as my G15 with wrist wrest, has a nice curvy height for comfort, and is a little wider than my hand. There are usually display units at Best Buy for you to check these things out. But for me, it’s a little too big. My hands are between small and medium size and I feel like the unit is made for large hands. This is fine because if you made them for small hands then it would be far less pleasant for large handed people to use tiny keys. But I thought I’d note this because some keys like G1 and G7  are kind of far out there.

My biggest concern was going to be that my translation from keyboard to the gamepad would be uncomfortable because my thumb wouldn’t have a natural place to hit the spacebar equivalent. Fortunately the two keys by the joystick work out great for spacebar and the transition I’d say is nearly seamless.

WoW
Ok so for the most part the only game I’ve been using it for is WoW.  I’ve actually been playing a lot more War3 lately than WoW but unfortunately I can’t use the gamepad for War3. This isn’t the gamepad’s fault though! War3 and Starcraft don’t allow remapping of hotkeys for units, actually you can in War3 but it’s cumbersome. As you select new units/buildings in these games they keys for special abilities change even though the placement in the UI is in the same exact location. So anyway, the only game I can really start gushing about is going to be WoW and I have to say, the game feels a lot better.

My old layout was basically a default mapping of most things. QWEASD to move and strafe and 1 though = for abilities that I doubly mapped to the number pad. When I’d play I’d frequently move my right hand from the mouse to the number pad to fire off whatever spell I needed. In general this is ok except for target switching where I’d have to pray that tab would work well enough or I’d have to move my hand in the cast time of my spell back to my mouse. Also, camera motion and quick flipping becomes difficult as well. I used the number pad because I didn’t like having to look down to make sure I hit the 7 through = keys with the left hand. This is probably widely accepted as a poor setup but it’s what I got used to.

Now however, with the G13 I never have to move my hand off the mouse! All my number pad days on my right hand are now shifted to my left hand. I didn’t map the contoured keys (G4/G10/G11/G12) to WASD though which is what I’m sure they’re supposed to be bound to, or maybe for FPS anyway, but I did bind the joystick to QWES. So now I’m moving with my thumb and all the keys for the fingers are spells.

I was very concerned that it would be too hard to make the switch, but it’s been very easy so far. And since I have two actual monitors, I keep the key profiler up on the second monitor to double check. My main spells are pretty easy and were a great quick switch, but some of my abilities I use very infrequently but did map often I forget where they are.

One key that kind of sucks as a key is the joystick itself. You can map it’s up, down, left, right, and pressed as keys. But to press they joystick is incredibly difficult. So that kind of sucks. I wonder if wear will make it easier.

Software
Alright if you aren’t familiar with a G15’s keys and the profiler I’ll highlight how great this software is.  The G13 (and G15) both use a tray app that allows you to map your keys to profiles that can be locked onto running executables. This means when you setup your WoW profile, you can lock it to the wow.exe file and it will flip to WoW mode whenever WoW is the foreground app. Otherwise you have a default mode and whatever other games it auto detects. You can manually add in executables and turn this into a really nice productivity thing with macros as well, so you don’t have to pidgeon hole the device as a gaming only doodad.

If you find that you need more keys than the G13 offers, you have 3 different modes per profile. So for myself, my mage and my priest play very differently, and as such I have 2 different modes for WoW that accomodate them. They always seem to advertise the number of available keys as 87 (29 keys * 3 modes) but I don’t think it’s practical to switch modes while playing. I only say this because the mode buttons are at the top, but you can map any of the keys to the 3 different modes so if you had room for them to flip around then I guess it’s possible, but confusing. Perhaps more advanced people users would get more use out of that.

So besides just assigning normal keys to the buttons you can assign macros/scripts/text blocks/app shortcuts to them as well. I’ve not used scripts/text but for my default windows use on my G15 I have an array of app shortcuts mapped as well as cut/copy/paste. An example macro for my mage is blizzard/flamestrike. When you have these abilities hotkeyed and you press the hotkey, there requires a follow up mouse press to aim the spell. However in my G13/G15 setup I have it press the hotkey and then do a left mouse click after so I just have to have the mouse aimed and it will autofire. You can define delays between events (like if I want it to press the button and wait 1 second just to make sure I aim correctly) as well so you can be very specific. They allow a lot of control over what you want these buttons to do.

Conclusion
Overall I’m very pleased with the G13.  I’m only depressed that I won’t get a lot of use out of it for SC2 unless they allow remapping keys (and allow it to be easier than the War3 method). I mean honestly, what people want with the SC1/War3/SC2 keybinds that would be really easy is to translate the UI elements on the bottom right to the left side of the keyboard. So the top row of buttons are QWERT, the second row is ASDFG, etc.. But we’ll see. That aside, the price is kind of high. The only reason I bought it was due to Best Buy gift certificates I had that dropped the price a bit. But I suppose the extra price is worth it in the buttons, since like I said, the alternative was to have quite a few less.