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Krib and I have started up some War3 again. I’m trying to get back into the mindset of RTS games on a general level. War3 is a completely different game than Starcraft or than what Starcraft 2 will be so I can’t carry over a lot of the same practices that I employ.

Depending on how Starcraft 2 does replays I may throw a few up here unless Battle.net has a really great system for sharing innately. So this is also a test of how this pans out on the site.

Anyway, we’re very rusty, but I think this particular game was very crazy because the level of skill of our opponents is clearly better than ours so there’s a lot to learn from our mistakes in this game. Hit the break for a brief summary.

Ok so anyway, in the early game you can see some pretty good hero harassment on my base. As they flee they’re VERY good at using various units to block our path to the unit we really want to kill. Excellent micro on their part.

After countering their heroes we decided to see if we can catch them creeping which is why we sort of run around aimlessly, but it turns out we didn’t predict their motion well enough and never found them.

While creeping an orange group the night elf comes in from behind and strangely doesn’t decided to attack us. This is a big mistake I feel like, but on the other hand his partner was pretty far away and his army+creeps may not have been enough. The NE is going bear tech so his army is pretty thin at the moment while he’s basically in the middle of his teching.

After some recovery we attack the orc base at which point I don’t know what I’m doing. My battle selections are curious at best while I focus on a DH instead of units. Their tech at this point is pretty solid going with a team combo of spirit link+bears. We’re forced to retreat but at this point as I retreat I tend to focus on my town. It turns out I should have watched the units as many of them could have been easily picked off by myself.

I decide to TP to Krib’s base but as expected the enemy sees this and heads north. We’re temporarily stuck in the base unfortunately but we realize that the NE has an expansion going and we need to strike at his economy since he’s pulling ahead.

This attack could not have gone better. In my mind I’m still not particularly sure how we pulled this off but some mistakes are revealed in the replay. In the first place, the elf portals without his army, which is incredibly costly. The bears come in eventually but having 2v1 doesn’t help them. Also Krib’s use of witch doctors also factors into tipping the scales our way with traps. The NE switches a few, probably too many, of his bears into caster form where they’re quickly executed. Looking at Krib’s army vs what is attacking us it seems really crazy. Something like 2 tauren vs the remaining bears and my army clean it up.

At this point we have the advantage and we press to victory. I rewatched it from their perspective and they spent a lot of time scouting out our expansions. Normally this is a very good thing. But since we’re rusty, they only ended up creeping, which is still a positive for them, but since our motion was more aggressive (at this point we’re heading straight for the NE expansion) it played out to our advantage to play like idiots.

It was a crazy game where they had better micro, a possibly better combination of units, economic advantage, and probably should have had better leveled heroes with a better array of items, but somehow Krib and I pull out a win.